May be before the release(after early access), since the system is quite vague, while we understand what kinds of affects it could give to the players. this we are testing will walls and background tiles, but this one we are unsure. But this will get larger, and our intention is to make you all to notice right away when you get into a new area. They are currently put in the game as a small stamp-like areas. May be not in Demo, but in the early access, I believe we can show you great improvements.īiomes, we are preparing for various biomes with various items and animals. This inconvenience or, I could say, the needs, I believe mainly comes from dropped items, and we are developing a solution for it. As you can see while playing, some of prioritization can be arranged by assigning a citizen to a structure like gathering camp that would only allow the assigned on gathering specific resources. This will be improved later.Ībout prioritization, we are still discussing. Because yet the assembled soldiers will attack only the enemy units, but not the structure. However, destroying the enemy structure will still depend to the player character. ![]() If you build that, that will allow you to use the battle-order orders. There is a structure to assemble a squad. Thank you so much for enjoying the game, and for great thoughts! Though I cannot answer you all the details, however I believe I can fulfill some of your curiosities. O Rooms: Will there be different room layouts, similarly to Oxygen not in Included, where if you build this exact size of the room and filled with specific furnitures and decorations it would grant a set of bonuses to anyone that interacts with the room? Hopefully not, 'cause I'd feel that would make things a bit strict. O Biomes Will there be different biomes added in the full version? I'm interested to know what type of biomes that could played at. On BUILD, they would have to go back to the nearest storage and get the required materials for construction, which kinda makes sense since, the leader character you're controlling can basically do, pick the necessary materials up needed for construction that happens right at your feet and build right then and there instantly.Īnother thing is that they have the tendency to deconstruct and mine right on top of tiles, that have no other tiles underneath causing them to fall and trapped. O Prioritization: The priority when the ratizen are given build order or any orders is bit mixed up. So, maybe later down the line there could be Mausoleums where you had to actually assemble a squad and take it down. Then thought getting rid off it will be fine but apparently when you hit it, (this was not on night time btw) it spawns, thankfully, at least two or three infected at a time and some that have spawned were big and some that are fast and can pounce on you, knocking you back slightly that could likely push you off the edge. I fought a Gravestone because I was stuck and there was one infected spawn near it, it aggro, I killed it. Gravestones is where all the infected ratizens spawn and those don't just spawn regular run of the mill zombies. They can still damage you but not by much. O The Leader Character: base stat and equipment can solo a Gravestone if you're on top of a tile. I haven't tried it yet but I'll see can count of the total research that can be allocated within just the demo period.įurthermore, here's some stuff I noticed. how MANY of them will be in total once the full game comes out. The only restriction I feel so far is the rate of gaining research.Įverytime I found a new research or newly produced product gives Research and that got me thinking. plan out how will your base would look like. I dug limestone, while it took some time and may not be useful until later into the game, it can be dugged up, saving a considerable amount of time to. ![]() It's pretty good and the fact that (although this is just my thoughts on the demo) you can harvest and dig through tiles without having to research a specific tech to dig them. ![]() So this is basically like Oxygen not in Included except that you can actually interact with the environment and things that are hazardous to you and your Ratizens.
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